Título | JBL Quantum Guide Play (Board 3) |
Agencia | BLKJ Havas |
Campaña | JBL Quantum Guide Play |
Anunciante | Harman International |
Marca | JBL |
Fecha de primera difusión/publicación | 2023 |
Sector Empresarial | Televisión, alta fidelidad, video, equipo de música y accesorios |
Sinopsis | First person shooter games have captivated gamers across generations. However, among the most played games of all time, none has been made accessible for the visually impaired. With more than 50 million visually impaired gamers in the world, it's time we make games more inclusive. Fueled by research that spanned nearly two years in collaboration with the blind society, JBL Quantum introduces Guide Play. A software that leverages AI and machine learning to turn the objects and structures in the game environment into sounds, allowing the visually impaired to perceive their spatial environment. |
Medio | Case Study |
Director de cuentas | Boon Ng |
Director de producción | K Cheng |
General Manager | Fiona Huang |
Director ejecutivo de creación | Guilherme Machado |
Senior Art Director | Sunny Chuang |
Responsable de cuentas de agencia | Vera Costan |
Desarrollador técnico | David Barkan |
Senior Editor | Adzreen Ismail |
Digital Agency | Bolha Comunicação |
Technology Development | João Frescurato |
Technology Development | Nagib Nassif Filho |
Technology Development | Adriana Rocha |
Socio creativo | Joji Jacob |
Socio creativo | Khalid Osman |
Socio creativo | Lester Lee |
Chief Executive Officer (CEO) | Rowena Bhagchandani |