Título | X Games Digital Launch Campaign |
Agencia | Publicis Sapient |
Campaña | X Games Digital Launch Campaign |
Anunciante | ESPN, Inc. |
Marca | X Games |
Posted | Junio 2013 |
Sector Empresarial | Equipos deportivos, Eventos deportivos |
Sinopsis | For years, the X Games digital footprint was defined by one-way journalism that was more electronic newspaper than interactive experience. So we re-launched their digital ecosystem with a campaign—expressed through web, tablet and mobile channels—based around features that give fans the ability to affect the X Games itself. Newsworthy features like The HypeMeter and Trick Track leverage social participation, gaming, and deeper levels of information to connect fans at the event and at home like never before. And in doing so, they elevate an experience-led campaign that actually transforms the way fans interact with sports and each other. |
Medio | Case Study |
Duración | |
Worldwide Chief Creative Officer | Gaston Legorburu |
VP Global Brand Strategy | Darren McColl |
Director ejecutivo de creación | Juan Morales |
Creative Director | James Allen |
Director creativo | Andrew Goldstein |
Director creativo adjunto | Alex Martinez |
Director creativo adjunto | Valter Klug |
Senior Art Director | Hugo Broche |
Senior Designer | Francis Ferrazza |
Senior Art Director | Mauricio Carrasco |
Director artístico | Andres Betancur |
Information Architect L1 | Monica Cleves |
Associate Creative Director Experience Design | Cass Crockatt |
Senior Manager Technology | Shridhar Sundaram |
Sr. Manager Interactive Program Management | Flavio Sonis |
Director General Management | Charlie Tornabene |
Senior Associate Marketing Strategy & Analysis | Manuel Moreno |
Creative Director, UX | Eddie Gomez |
Director creativo adjunto | Lance Garcia |